Nintendo Land | Disponibile | 12 attrazioni! | In bundle con Wii U Premium Pack |
Inviato: 5 giugno 2012, 19:52
Katsuya Eguchi, Wii U Software producer, ha annunciato sul palco della conferenza Nintendo all'E3 2012 Nintendo Land, un singolo software che raccoglie 12 differenti attrazioni basate sui popolari franchise della compagnia, come The Legend of Zelda , Donkey Kong, Luigi's Mansion e Animal Crossing. Il titolo offrirà una serie di minigame multiplayer con integrazione del Miiverse, la piattaforma social network che unirà giocatori provenienti da tutto il mondo. Come le funzionalità social saranno sfruttate nel gioco sarà speigato durante la tavola rotonda con gli sviluppatori software per il Wii U che si terrà questa notte.
I giocatori potranno usare lo schermo del GamePad per vivere esperienze di gioco differenti rispetto agli altri player con il Wii Mote, in una serie di dinamiche asincrone. Un esempio è stato fatto con un minigioco basato su Luigi's Mansion. Il giocatore con il GamePad può vedere i fantasmi all'interno di una mappa, mentre gli altri giocatori, che vedono la scena dallo schermo TV no. Tutti dovranno collaborare per eliminare i fantasmi, prima che le batterie delle torce si esaurisca.
Donkey Kong's Crash Course: Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.
Luigi's Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.
Animal Crossing™: Sweet Day: The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.
The Legend of Zelda™: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.
Takamaru's Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.
Seven other attractions will be announced at a later date.
Galleria:
I giocatori potranno usare lo schermo del GamePad per vivere esperienze di gioco differenti rispetto agli altri player con il Wii Mote, in una serie di dinamiche asincrone. Un esempio è stato fatto con un minigioco basato su Luigi's Mansion. Il giocatore con il GamePad può vedere i fantasmi all'interno di una mappa, mentre gli altri giocatori, che vedono la scena dallo schermo TV no. Tutti dovranno collaborare per eliminare i fantasmi, prima che le batterie delle torce si esaurisca.
Donkey Kong's Crash Course: Using the GamePad's motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.
Luigi's Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.
Animal Crossing™: Sweet Day: The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.
The Legend of Zelda™: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.
Takamaru's Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller's touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.
Seven other attractions will be announced at a later date.
Galleria:
- SPOILER | Mostra