Super Mario Maker

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    Livello 10 - Bandit
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    363
    Come dire...
    Miya: Vedi come si fa? Mettilo qui, per esempio.

    Il bambino: Oh ma che vuoi li metto dove voglio io.
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    Cris ha scritto:Come dire...
    Miya: Vedi come si fa? Mettilo qui, per esempio.

    Il bambino: Oh ma che vuoi li metto dove voglio io.
    rofl
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    Red&Green ha scritto:
    rofl
    Zackee ha scritto:Chiedo perdono per il doppio post, ma ci sono notizie interessantissime!
    • Vorrebbero introdurre altri tipi di grafica (sempre inerenti ai platformer 2D) che non vengono da Mario
    • Pianificano di inserire più nemici e oggetti
    • Sperano di poter introdurre caratteristiche simili a quelle di Mario Paint
    • Vorrebbero aggiungere una funzione per comporre musica (Red ci si chiuderà! yyesh)
    • Tezuku: "La condivisione tra amici è l'obiettivo principale nel creare livelli"
    • Non sono ancora chiari i dettagli riguardo la condivisione dei livelli
    Ripongo sempre più fiducia in questo titolo, mi ispira sempre di più. asd
    Oddio sì, le funzioni di Mario Paint e le musiche. Spero davvero che venga bene, ha un potenziale enorme.
    Immagine
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    Questo è il video del giorno 2, immagino che Nintendo presto uppi anche il video del giorno 3. sìsì
    Immagine
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    Ed ecco una carrellata di immagini:
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    Immagine
    Immagine
    Immagine
    Immagine
    Immagine
    Immagine
    Immagine
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    Livello 22 - Waluigi
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    Sito web:http://loremipsumrecar.tumblr.com/
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    US Gamer recently had the chance to speak to Mario Maker producer Takashi Tezuka about the new and creative title. Tezuka explained that the game will contain more art styles than Super Mario Bros and New Super Mario Bros U and he’s even hoping to include other graphics that aren’t from the Mario series. Here’s what he had to say during this week’s E3 event in Los Angeles.

    “Obviously, there will be other graphical styles included,” Tezuka said. “And nothing’s been decided yet, but I’d also like to include other graphics that aren’t Mario.” Would that mean that if Legend of Zelda graphics were included, the game would let you design top-down stages, I asked?

    “No, it won’t be top-down,” he said. “It’s always going to be a 2D platformer.” However, players can expect more level design elements than those included on the show floor. Tezuka said he plans to integrate more enemy and object types than what appeared in the E3 demo, though he doesn’t want the palette of options to become overwhelming.

    “Tezuka also emphasized the inspiration Mario Maker draws from Mario Paint and says that he hopes to include features similar to those of that Super NES classic, including a music composition feature. As for Internet sharing and Miiverse integration, Tezuka admits those details are still being worked out as well, but that he’s mindful of players’ desire to show off their level designs to friends.”
    http://mynintendonews.com/2014/06/13/ma ... rio-games/
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    [center]Regalini (di quando avevo 13 anni):[/center]
    [center]Flip il pesce :) - Zig il Zigzagoon - Rosso il Verde - FornoStorm[/center]
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  • Livello 15 - Banzai Bill
    Messaggi:897
    Sesso:Maschio
    Località:Da un regno governato da pesche e abitato da funghi umanoidi
    897
    Dite quello che volete, ma a me sembra che abbiano copiato l'editor livelli del famoso e (purtroppo) morto fangame Super Mario Bros X.
    Pensateci, altri tipi di grafica non per forza Mario, più oggetti in futuro...
    Con Mario Paint ci azzecca solo la funzione per comporre la musica.
    Clicca qui per iniziare una bellissima avventura.
    SPOILER | Mostra
    It all started when our over-heralded star, Sal, woke up in a magical cornfield. It was the third time it had happened. Feeling scarcely stunned, Sal hit a banana, thinking it would make him feel better (but as usual, it did not). Duly ecstatic about the looming crises, he realized that his beloved ass was missing! Immediately he called his so-called buddy, Red&Green. Sal had known Red&Green for (plus or minus) 11,000 years, the majority of which were striking ones. Red&Green was unique. He was intelligent though sometimes a little... insensitive. Sal called him anyway, for the situation was urgent.

    Red&Green picked up to a very ecstatic Sal. Red&Green calmly assured him that most spotted wolf hamsters shudder before mating, yet 3-legged wallabies usually earnestly belch *after* mating. He had no idea what that meant; he was only concerned with distracting Sal. Why was Red&Green trying to distract Sal? Because he had snuck out from Sal's with the ass only six days prior. It was a enchanting little ass... how could he resist?

    It didn't take long before Sal got back to the subject at hand: his ass. Red&Green turned red. Relunctantly, Red&Green invited him over, assuring him they'd find the ass. Sal grabbed his elephant and disembarked immediately. After hanging up the phone, Red&Green realized that he was in trouble. He had to find a place to hide the ass and he had to do it recklessly. He figured that if Sal took the 'modded' Civic, he had take at least four minutes before Sal would get there. But if he took the Mudkip98's car? Then Red&Green would be very screwed.

    Before he could come up with any reasonable ideas, Red&Green was interrupted by six dimwitted Zackees that were lured by his ass. Red&Green cringed; 'Not again', he thought. Feeling exasperated, he aimlessly reached for his gerbil and skillfully groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the swamp, squealing with discontent. He exhaled with relief. That's when he heard the Mudkip98's car rolling up. It was Sal.

    Just yonder, Sal was struggling to make his way through the swamp behind Red&Green's place. Sal had severely hurt his ear during the window incident, and was starting to lose strength. Another pack of feral Zackees suddenly appeared, having caught wind of the ass. One by one they latched on to Sal. Already weakened from his injury, Sal yielded to the furry onslaught and collapsed. The last thing he saw before losing consciousness was a buzzing horde of Zackees running off with his ass.

    But then God came down with His clever smile and restored Sal's ass. Feeling exasperated, God smote the Zackees for their injustice. Then He got in His 'modded' Civic and blasted away with the fortitude of 200,000 Indonesian devil cats running from a big pack of legless puppies. Sal vomited with joy when he saw this. His ass was safe. It was a good thing, too, because in nine minutes his favorite TV show, Pippe mentali, was going to come on (followed immediately by 'When South American hissing sloths meet malaria'). Sal was elated. And so, everyone except Red&Green and a few bloody glove-toting venomous koalas lived blissfully happy, forever after.
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    Livello 22 - Waluigi
    Messaggi:2827
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    Sito web:http://loremipsumrecar.tumblr.com/
    2827
    Gamer T ha scritto:Dite quello che volete, ma a me sembra che abbiano copiato l'editor livelli del famoso e (purtroppo) morto fangame Super Mario Bros X.
    Pensateci, altri tipi di grafica non per forza Mario, più oggetti in futuro...
    Con Mario Paint ci azzecca solo la funzione per comporre la musica.
    Come se Super Mario Bros X avesse il copyright su quelle cose. Suvvia per una volta che nintendo fa una cosa del genere, sempre ad attacarla vi mettete eh.
    SPOILER | Mostra
    [center]Regalini (di quando avevo 13 anni):[/center]
    [center]Flip il pesce :) - Zig il Zigzagoon - Rosso il Verde - FornoStorm[/center]
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  • Livello 15 - Banzai Bill
    Messaggi:897
    Sesso:Maschio
    Località:Da un regno governato da pesche e abitato da funghi umanoidi
    897
    Recar ha scritto:
    Gamer T ha scritto:Dite quello che volete, ma a me sembra che abbiano copiato l'editor livelli del famoso e (purtroppo) morto fangame Super Mario Bros X.
    Pensateci, altri tipi di grafica non per forza Mario, più oggetti in futuro...
    Con Mario Paint ci azzecca solo la funzione per comporre la musica.
    Come se Super Mario Bros X avesse il copyright su quelle cose. Suvvia per una volta che nintendo fa una cosa del genere, sempre ad attacarla vi mettete eh.
    Non stavo attaccando nessuno, stavo solo facendo un'osservazione.
    Clicca qui per iniziare una bellissima avventura.
    SPOILER | Mostra
    It all started when our over-heralded star, Sal, woke up in a magical cornfield. It was the third time it had happened. Feeling scarcely stunned, Sal hit a banana, thinking it would make him feel better (but as usual, it did not). Duly ecstatic about the looming crises, he realized that his beloved ass was missing! Immediately he called his so-called buddy, Red&Green. Sal had known Red&Green for (plus or minus) 11,000 years, the majority of which were striking ones. Red&Green was unique. He was intelligent though sometimes a little... insensitive. Sal called him anyway, for the situation was urgent.

    Red&Green picked up to a very ecstatic Sal. Red&Green calmly assured him that most spotted wolf hamsters shudder before mating, yet 3-legged wallabies usually earnestly belch *after* mating. He had no idea what that meant; he was only concerned with distracting Sal. Why was Red&Green trying to distract Sal? Because he had snuck out from Sal's with the ass only six days prior. It was a enchanting little ass... how could he resist?

    It didn't take long before Sal got back to the subject at hand: his ass. Red&Green turned red. Relunctantly, Red&Green invited him over, assuring him they'd find the ass. Sal grabbed his elephant and disembarked immediately. After hanging up the phone, Red&Green realized that he was in trouble. He had to find a place to hide the ass and he had to do it recklessly. He figured that if Sal took the 'modded' Civic, he had take at least four minutes before Sal would get there. But if he took the Mudkip98's car? Then Red&Green would be very screwed.

    Before he could come up with any reasonable ideas, Red&Green was interrupted by six dimwitted Zackees that were lured by his ass. Red&Green cringed; 'Not again', he thought. Feeling exasperated, he aimlessly reached for his gerbil and skillfully groped every last one of them. Apparently this was an adequate deterrent--the discouraged critters began to scurry back toward the swamp, squealing with discontent. He exhaled with relief. That's when he heard the Mudkip98's car rolling up. It was Sal.

    Just yonder, Sal was struggling to make his way through the swamp behind Red&Green's place. Sal had severely hurt his ear during the window incident, and was starting to lose strength. Another pack of feral Zackees suddenly appeared, having caught wind of the ass. One by one they latched on to Sal. Already weakened from his injury, Sal yielded to the furry onslaught and collapsed. The last thing he saw before losing consciousness was a buzzing horde of Zackees running off with his ass.

    But then God came down with His clever smile and restored Sal's ass. Feeling exasperated, God smote the Zackees for their injustice. Then He got in His 'modded' Civic and blasted away with the fortitude of 200,000 Indonesian devil cats running from a big pack of legless puppies. Sal vomited with joy when he saw this. His ass was safe. It was a good thing, too, because in nine minutes his favorite TV show, Pippe mentali, was going to come on (followed immediately by 'When South American hissing sloths meet malaria'). Sal was elated. And so, everyone except Red&Green and a few bloody glove-toting venomous koalas lived blissfully happy, forever after.
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    Mario Maker era in prova all'evento post-E3 di ieri. sìsì
    Che dire, niente di nuovo da ciò che abbiamo visto nei video del Treehouse, ci siamo divertiti a sbizzarrirci con le nostre creazioni. asd C'è solo una cosa che mi (ci) spaventa... i livelli paiono avere una lunghezza fissa, ed è dannatamente corta. oms
    Immagine
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    Livello 28 - Donkey Kong
    Messaggi:6005
    6005
    Zackee ha scritto:Mario Maker era in prova all'evento post-E3 di ieri. sìsì
    Che dire, niente di nuovo da ciò che abbiamo visto nei video del Treehouse, ci siamo divertiti a sbizzarrirci con le nostre creazioni. asd C'è solo una cosa che mi (ci) spaventa... i livelli paiono avere una lunghezza fissa, ed è dannatamente corta. oms
    Magari è così solo nella demo.
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    Riporto anche qui il video che abbiamo registrato al post-E3 sìsì
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    Secondo me è molto bello poter modificare i livelli a proprio piacimento, soprattutto se non c'è una lunghezza prestabilita asd
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    SuperGalaxy45 ha scritto:Secondo me è molto bello poter modificare i livelli a proprio piacimento, soprattutto se non c'è una lunghezza prestabilita asd
    Quello è il problema, nella demo i livelli avevano la lunghezza prestabilita, spero vivamente che nella versione completa non sarà così. D:
    Immagine
    Un messaggio dallo staff
    Il forum è archiviato, adesso usiamo Discord per parlare quotidianamente.
    Se cerchi altro, trovi tutte le news sulla serie di Super Mario su Mariocastle.it, l'enciclopedia su Mariowiki.it e i nostri profili social qui. Grazie per aver postato nel forum nel corso degli anni, non ce ne dimenticheremo mai!
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