Devo tenere a freno l'hype, manca ancora troppo
Serie come AC sono perfette per le console portatili. LGTTC a livello di contenuti è fantastico, ma non mi ha preso neanche un decimo di ACWW.
Devo tenere a freno l'hype, manca ancora troppo
Devo tenere a freno l'hype, manca ancora troppo
Se siete curiosi riguardo come AC:NL festeggia il nuovo anno, date un'occhiata qui...
When you're dead, they really fix you up. I hope to hell when I do die somebody has sense enough to just dump me in the river or something. Anything except sticking me in a goddam cemetery. People coming and putting a bunch of flowers on your stomach on Sunday, and all that crap. Who wants flowers when you're dead? Nobody.
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Ragazzi ho appena letto che alcuni siti di NOE (francese, tedesco e spagnolo) hanno cambiato la data di uscita del gioco: Q1 2013. Altri siti, come quello australiano, hanno mantenuto il Q2. Che ci sia una speranza che possa uscir prima? Vi terrò aggiornati.
© ~ Dream 2007 - 2013
No, vi prego, no. Lo vorrei pure io il più in fretta possibile ma preferirei non avere quella tentazione enorme durante il periodo scolastico~ Dream ha scritto:Ragazzi ho appena letto che alcuni siti di NOE (francese, tedesco e spagnolo) hanno cambiato la data di uscita del gioco: Q1 2013. Altri siti, come quello australiano, hanno mantenuto il Q2. Che ci sia una speranza che possa uscir prima? Vi terrò aggiornati.
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Anche sul sito inglese l'hanno cambiata. Cmq son sicuro uscirà a cavallo tra Q1 e Q2.FlippoH ha scritto:No, vi prego, no. Lo vorrei pure io il più in fretta possibile ma preferirei non avere quella tentazione enorme durante il periodo scolastico~ Dream ha scritto:Ragazzi ho appena letto che alcuni siti di NOE (francese, tedesco e spagnolo) hanno cambiato la data di uscita del gioco: Q1 2013. Altri siti, come quello australiano, hanno mantenuto il Q2. Che ci sia una speranza che possa uscir prima? Vi terrò aggiornati.
© ~ Dream 2007 - 2013
Io spero in un'uscita nel Q1 o in estate. Quest'anno ho gli esami, non potrei giocarci molto a maggio o inizio giugno.
No, lo voglio a giugno ormai
When you're dead, they really fix you up. I hope to hell when I do die somebody has sense enough to just dump me in the river or something. Anything except sticking me in a goddam cemetery. People coming and putting a bunch of flowers on your stomach on Sunday, and all that crap. Who wants flowers when you're dead? Nobody.
Same, l'Estate è il periodo perfetto per AC.Mudkip98 ha scritto:No, lo voglio a giugno ormai
Cavolo, mi sta venendo voglia di ricominciare WW
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Iwata sulle vendite di Animal Crossing: New Leaf...
Alcuni dati sono spiazzanti.
Fonte: GoNintendoThe following comments come from Satoru Iwata...
On Animal Crossing: New Leaf's download success...
Iwata states, unable to hide his surprise, that 'For a game that costs 4800 yen to sell 500,000 copies without a discount because it is a download is quite an event.'
On the age range for Animal Crossing: New Leaf's customers...
"Using our Club Nintendo system we can learn the gender and age of our customers. If we look at the first 3 weeks of Animal Crossing sales to the end of November, the highest group is 19 to 24 year-old women. This is an age-range that is typically found in fewer numbers for Nintendo. I've never seen anything like it; a game that sells like this on a Nintendo hardware."
On gender of 3DS customers...
"However, something interesting is the gender of 3DS purchasers. If we look at the male-female ratio as a whole, it divides into 69% males, 31% female, but if we limit it to just those customers that purchased the hardware at the same time as Animal Crossing the percentages become 44% male and 56% female. These are the sort of numbers that leave me dumbfounded."
On smart phone impact...
"The common argument going on right now is that since smart phones exist, there's no need for specialised game machines anymore, right? But, these 19 to 24 year old women are the 'smart phone people'. We often say that casual female users do not need specialised gaming machines, but here we see them reconfirming the value of those systems."
On Animal Crossing: City Folk's reception...
"On the (previous generation) Nintendo DS, Animal Crossing received high praise and shocked the world by selling more than 5 million copies [domestically], it become one of the representative games that people would buy for the system. However, the Wii version, it was highly anticipated and we released it into the world but it didn't go very well, right? That game is, for us, one with many points of reflection."
At that point, the core members of the Animal Crossing team used this reflection as a spring board, saying 'Let's make the next game one that our customers can really enjoy'. I would go so far to say that I honestly felt a tenacity from the nuclear members of the development team. This time, there are many features inserted that make you say 'You can do this thing?' and 'It goes that far?'. In addition, to add an example, the ability we added to create furniture with interesting designs and share it through various means, coupled with our customers' creativity created an amplification of sorts. It was really interesting. What really helped to spread this around was social media, and smart phones. What really sold Animal Crossing to women this time was, without question, smart phones."
On the screenshot ability in Animal Crossing: New Leaf...
"Because you can take screenshots anywhere during the game, people are uploading the shots to social media and say 'Hey, look what I did' and everyone gets excited. For example, there are plenty of people who have tried and enjoyed the game after seeing people they follow on Twitter talk about it fondly, then developing their own interest and trying it out for themselves."
On Nintendo Direct success...
"We deliver videos called Nintendo Directs to explain about our strengths via video sites, and the Introduction to Animal Crossing video has received 1.6 million hits on Youtube. What's more is that over half of those views have taken place from smart devices.
The game became a topic on social networks, then people would say 'Watch this and you'll understand' and people go 'Well, that's cool' and bought it. It's not a 3 minute music video, and so for a 47 minute video with developers talking casually about a game to have 1.6 million views is almost impossible, like really something unusual, I think.
On the sales success...
"Not one of the developers was thinking about how many units the game would sell. They were purely focused on creating a game that the users could say 'Yes, this game satisfied me' and focused on improving a game series they love. And with that, hundreds of thousands of people have spent over 20,000 yen for a single game and the hardware. That's not a method or phenomenon that many other game developers get to experience, I imagine."
On digital, retail and DLC...
"We [as an industry] can now do distribution by digital means as well as micro-transactions, and the ways to obtain money through supporting entertainment have increased. It's a change in our landscape; competing in game-quality, and working on how money is obtained, I think both are things that require creativity. Therefore, I have no intention of denying charged [DLC? subscription?] games, or the free-to-play model. If we were to talk about if Nintendo were to do that, however, I do not much inclination to do that with Nintendo's established well-known products, where people trust their interesting-ness. For example, for people who are used to Mario games costing 4,800 or 5,800 yen, we will not have a proverbial door to full enjoyment that can only be unlocked via payment. However, this is separate from say, having something where because there are people who want more stages to play on in Mario games, we will create new courses for those people and charge for them. We have already begun this process with some of our titles. For new titles with no established base, if, in the process of development, we found it to suit the free-to-play model, we might follow that route, or we might do something like 'Cheap-to-play'. Our sales methods have been freed up and I have no desire to extinguish that freedom. If we were to release something like that, it is not a betrayal but the birth of an interesting idea through our new found freedom, that's all. I am not talking about changing how we sell Mario or Pokemon."
Alcuni dati sono spiazzanti.
© ~ Dream 2007 - 2013
Non vedo l'ora! Se non avessi perso Wild World giocherei ogni giorno a quello nel frattempo.
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Codice amico Nintendo Switch:SW-5238-4281-3717
Sesso:Maschio
Località:Roma
Sito web:http://bit.ly/1XQ9sUW
3544
Secondo me uscirà prima e tutti voi sarete bocciati/rinviati.
Io mi sto trattenendo dal giocare qualsiasi vecchio Animal Crossing, così New Leaf avrà un impatto maggiore.
per me sarà direttamente il primo Animal Crossing giocato seriamente, in buona parte sarà del tutto una novità. Non vedo l'ora, so che ci butterò mesi sopra.
When you're dead, they really fix you up. I hope to hell when I do die somebody has sense enough to just dump me in the river or something. Anything except sticking me in a goddam cemetery. People coming and putting a bunch of flowers on your stomach on Sunday, and all that crap. Who wants flowers when you're dead? Nobody.
Annunciata la data d'uscita anche fuori dal giappone!
- SPOILER | Mostra
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Il forum è archiviato, adesso usiamo Discord per parlare quotidianamente.
Se cerchi altro, trovi tutte le news sulla serie di Super Mario su Mariocastle.it, l'enciclopedia su Mariowiki.it e i nostri profili social qui. Grazie per aver postato nel forum nel corso degli anni, non ce ne dimenticheremo mai!
Il forum è archiviato, adesso usiamo Discord per parlare quotidianamente.
Se cerchi altro, trovi tutte le news sulla serie di Super Mario su Mariocastle.it, l'enciclopedia su Mariowiki.it e i nostri profili social qui. Grazie per aver postato nel forum nel corso degli anni, non ce ne dimenticheremo mai!